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Old Dec 20, 2006, 04:22 PM // 16:22   #1
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Default Wary Zombie horseman.

This is about the most recent December 15th update whitch was supposed to stop monsters remaining perminantly aggressive towards there targets well I missed out on getting a screenshot but I will explain what happened.

I was running a friend from Lions arch to The temple of ages And all was going normally until I reached the black curtain. I was running and I accidently bumped into one of the roaming groups of necrid horsemen and company.

So Ya know "Charge!!" *Runs away* through the poisoned bog to evade additional aggro. And pretty quickly alot of the monsters got bored and left me alone with the exception of this 1 necrid horseman whitch apprently was trying the old fashioned "I'm never gonna forgive you for what you just did!" bug... but I kept running until I had to heal from the poision the necrid dude was shooting me up until I stopped and attempted to heal.

When I did this he ran within the edge of my danger bubble Cast "Barbs" and then stopped... everything... He just stood there... And watched me. No wanding no additional casting. Just the one set of barbs then stopped.

But at the same time he didn't leave me alone either. I moved back abit and he followed within his casting distance... I ran upto him... and he waited a second and moved back to his casting distance. Done healing I carried on my way and this necrid horseman maintained his strange enamored facination with me all the way upto the ToA where I zoned to loose him.

Necrid horsmen... The Coy Secrate admirer of my female warrior.

In any case I don't think he's supposed to do that. just thought you should know ^_^ not that this bug is even annoying as the monster is harmless.
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Old Dec 20, 2006, 04:31 PM // 16:31   #2
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Sounds funny

Theres no real problem for the gamers, and we get to tease the Horseman for free!
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Old Dec 20, 2006, 04:35 PM // 16:35   #3
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you've got fans!
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Old Dec 20, 2006, 04:38 PM // 16:38   #4
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This happens alot with Avicara when you run to Imp Cave. Seems to be that if a mob is about to cast a spell on you and you moving out of casting range it'll follow you until you are within range and it can complete the spell.

After the spell is cast, it's kinda stuck. Or trots back to it's spawn location.
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Old Dec 20, 2006, 04:40 PM // 16:40   #5
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I was running in the Crystal Desert once and had a group of five griffons follow me the entire time. I stopped, walked up to them... hell, I probably could have pet them and fed them carrots. This has been a bug for a while now, and while it isn't always annoying, it just doesn't seem right.
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Old Dec 20, 2006, 04:56 PM // 16:56   #6
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Quote:
Originally Posted by Pebbles


I moved back abit and he followed within his casting distance... I ran upto him... and he waited a second and moved back to his casting distance.
Funny story! I would definitely agree that the whole update hasn't been up to par from what the update description said. I have plenty of stories. On a somewhat similiar note, can you enlighten us on why you ran up to him after all this? I think that is the funny part. If he stopped and stood there after casting Barbs and didnt do anything else, I'd stop, turn around, /taunt, and continuing running. Last thing I would want is for him re-establish "aggro" and have to deal with him the rest of the run.
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Old Dec 20, 2006, 05:22 PM // 17:22   #7
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An undead horseman = rotten brains
A pack of griffons = animal mentality
-----------------------------------
Short attention spans FTW!
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Old Dec 20, 2006, 06:39 PM // 18:39   #8
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When minipets pets are too small for you, get a real undead horseman to follow you!
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